It’s a good type of music to just kick back and relax with, so to pair it with a racing game is an odd choice. The soundtrack of art of rally is mostly electronic and reminds me a lot of Daft Punk. In the distance you’ll see your headlight glow and dance between the trees as they fade into darkness. Choose a night race and you’ll barely be able to see the trees in the distance, and the only things bright enough are what is illuminated by your headlight beams. Choose a morning race to see the sun shining bright through the trees, casting realistic sun rays across the screen. Each course not only has the weather you can modify, but also the time of day. Puddles splash and snow fluffs up as you drive over them, and if you are too heavy on the gas in these locations, you’ll find yourself in the ditch, or up against a tree or rock. The weather, as expected, has an effect on the roads you are driving, and this changes how your tires react to the road. Eventually if you bounce off enough of those trees and rocks you will see your car start to smoke and then catch fire.ĭuring your travels in the story mode you’ll be taken to Norway, Germany, France, Japan and a few other locations, and each one brings with it different weather conditions. They get wet from the rain and the snow, get dirty when traveling on dirt roads and show some damage as you bounce off trees and rocks. There’s not a lot of detail to the models of the cars, but there's enough to recognize they are modeled after popular rally cars in history. The cars themselves remind me of Micro Machines if you are old enough to remember those. The stars of the show are the cars and the roads, and that is where all the attention to detail has been focused. It’s a great change from the standard racing template.ĭon’t let the low polygon count graphics fool you though, there is a lot of detail that Funselektor put into art of rally. Without a mini map to reference, I found myself taking in the beautiful landscape and at times it seemed like I was out for a Sunday drive rather than in a race. At first, I thought this was a flaw, as I am used to constantly referencing the mini map of racing games to prepare for future turns. Since the camera is locked high above the car, that means you can easily spot turns and obstacles ahead of you and there is no need for an on-screen map. This works perfectly with the locked third person camera that flies above the car like a drone. You’ll notice as you drive down the streets that the low polygon style makes the cars look like toys and the environments look like a model train set. I am assuming my information has been submitted to a vampire database and I will be getting a knock on my door late one night.Īs you start the game for the first time you aren’t put into a race right away, instead you start in an open area and are free to roam the countryside taking in all the scenery. wait, what? Yeah, you read that right, for some reason this game asks you your blood type when you start the game and it’s never answered why. So, get in the car, buckle your safety belt, enter in your blood type. It’s not your traditional racer, it focuses on being more artistic than realistic, and that’s a good thing. Art of rally is a sim style racing game made and published by Absolute Drift developer Funselektor Labs Inc.
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